You can also see that the player can now collect flowers (Which I often referred to as pollen in previous posts) These flowers will enable the player to colour the level. When they run out of colour, they will have to find the flowers again. At the moment, the colour level is represented by something that looks like a health bar, but in the final version, it will be shown in the petals trailing the bird.
We also have new artwork for the bird. We decided to change the character from the brown thrush from the pattern to the blue and white bird, as it is the one stealing the strawberries in the original print. We still need to include all the animations for the bird.
Cameron has also animated sections of the Strawberry Thief pattern. These animations will trigger when the player has coloured certain sections of the print.
The next stage of the project will be adding in the separate levels, carefully planing how they transition from one to another. We will also need to include things like a loading screen, in-game menus, and preparations for the Dare Protoplay Festival, where the game will be shown off for the first time.