This short video is made up of storyboard frames (by Ellen Brown), which shows how the game will run from start to finish. The audio in the gameplay section, by Neil Cullen, is sample of how the adaptive sound track will work, with the complexity of the music growing with how much of the pattern has been coloured. The audio in the menu and loadings screens is by Johannes Brahms.
These clips are visualisations by Cameron Moore, which show how the sketches could become colourful, and how it would bleed out once a section of the pattern is complete.
Finally, here is a quick video of the build so far, with the colouring mechanic implemented (but not finalised)