When I first got selected for this role at the museum, I already had an idea of the kind of objects I would be working from. I loved the iconic court dress in the rococo room, and was fascinated by the wood carvings of Grinling Gibbons. However, after about a month of exploring the galleries, it was the strawberry thief pattern that I wanted to base a game on. I'm happy that I picked a Morris' object, as he was very involved with the museum. Morris helped acquire objects for the museum, studied there, and was commissioned to design the V&A's dining room, which was the world's first museum cafe. His patterns are also heavily featured in the V&A Shop, covering tea towels, notebooks and more.
The most famous types of Shmups are by the Japanese company CAVE. I tried looking at other more accessible shmups, and found a game made by students called Solace. I am hoping to have an orchestral soundtrack for my game, so it is interesting to see how this game has used music.
I have thoroughly play tested my small prototype with over 200 children by now, and have a good idea what I want to achieve with the game. I am now working on a game design document which will be used to communicate the game's content and mechanics to the team I will be working with in the summer. I will be sure to post the finished document on the blog, for students to look at. I am very excited to bring some of Morris' other patterns from the V&A into my game as different stages, and ideas for power-ups and enemies.