Now that my six month research and design period has finished at the V&A, its now time for me to start development on my Strawberry Thief game. I spent April back home in Norfolk preparing for my move up to Dundee / Abertay University, and the break game me more time to think about how I can develop my game to be more in touch with William Morris' artwork.
In the British Galleries at the V&A, there is a wonderful display showing a cutting of a William Morris wallpaper next to a sketch which has been partially coloured. I thought it would be a fun idea to have the player bring colour to Morris sketches by using the birds from the Strawberry Thief pattern. I feel this would make for a more creative and collaborative experience than my first Strawberry Thief iteration. The mechanics for this game will be simple and hopefully easy to understand, as I want the game to have a wide appeal, which would include people who are unfamiliar with games (but perhaps loves the work of William Morris.) My next step is to start working with a programmer, and getting the game to feel right.
I worked with some trusted games designers and academics in April to pinpoint elements like the vision of my project and who it will be primarily targeting. Narrowing elements such as how the player will feel, what they will see and hear was a fairly difficult task, but an important thing to think about.
I worked with some trusted games designers and academics in April to pinpoint elements like the vision of my project and who it will be primarily targeting. Narrowing elements such as how the player will feel, what they will see and hear was a fairly difficult task, but an important thing to think about.