In my last blog post, I talked briefly about William Morris. His pattern Strawberry Thief really caught my attention, and just so happens to be one of his most famous designs. While researching, I saw that the V&A had manufactured various household objects with his iconic pattern.
So far, I have done a few experiments in a games engine, and should hopefully have more to show soon.
I also did my first workshop, as part of the Sackler Centre Conference. This was run in the V&A’s tapestry galleries, and therefore only pencil and paper were allowed for this workshop. The task was to come up with game designs based on aspects of the tapestries. Since everyone in the workshop was new to games, I went through game design basics with them. The aim of the workshop was to get them thinking about the initial first part of coming up with ideas and thinking about games mechanics. When the small team presented their ideas, I was very surprised that they had though about things like monetisation through Facebook and the App Store.
The feedback I got from the group was all positive. They told me that the workshop made them think that games design is not as easy as it looks, and that they see games in a whole different light now. This was exactly the kind of feedback I was hoping for. And as always it is fascinating to see game ideas from non-gamers!