In the competition, we created the game in 9 weeks, and then showcased it to the public at ‘Dare Protoplay’ at Caird Hall in Dundee. During the development, we received mentoring from some of the top game developers in the country. These included Rockstar North, Crytek, Outplay Entertainment, Cobra Mobile and Sony. The industry mentoring was extremely helpful, and I felt so lucky to have received advice from very talented people.
My role in the team was team leader, 3D artist, animator, texture artist and game designer. When I created the concept of the game, I wanted something that anyone could pick up and play, regardless of age or gender. At Dare Protoplay, I was happy to see that children as young as 4 were playing Tick Tock Toys, as well as older generations and teenagers.
My experience at Dare to be Digital was very rewarding and I consider it one of the best things I have done. Tick Tock Toys won a BAFTA nomination, as it received one of the three main prizes at Dare Protoplay.